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  • How to Pick Video Games Both Parents and Their Will Love

    To hear parents tell it, the perfect video game is educational, provides small life lessons, strengthens hand eye coordination, and keeps the kids entertained for roughly 30 minutes at a time. Listening to kids, however, it appears that educational qualities rank far below the needs for speed, action, rad moves, and great weapons. It is hard to believe that there are games which fulfill the requirements hoped for by both parents and kids. bigstrain420 Parents should always make the time to play the games alongside their kids; the only problem with using this approach to picking video games is the fact that the game is already in the house and the money spent. Opened games are rarely returnable and once they are in the house and their hot little hands, kids will not let go of games without a lot of arguing, complaining, and upset. Thus, making an informed decision prior to bringing the games home is a must! So how does a parent go about picking out a video game for the children to play? Reading the back of the cover is unlikely to present a lot of information whereas the buzz on the Internet can be so forbiddingly filled with insider lingo that it is hard to discern if the game is appropriate, too violent, or perhaps even contains content that is objectionable. znews At the same time, simply because a game is very popular and the evening news shows long lines of consumers waiting outside the stores for them to go on sale, does not mean that it offers the kind of game play the parent wants to invite into the home. Fortunately, there are five simple steps to picking video games both parents and their kids will love. These steps are not complicated, require a minimum of effort, and are rather reliable. The Entertainment Software Rating Board (ESRB) developed a rating system that ranks game content according to age appropriateness. The ratings are “EC,” “E,” “E 10+,” “T,” “M,” “AO,” and “RP.” zpress

    Games designated with an “EC” are educational and fun for preschoolers and young grade-schoolers. An “E” notes that the games are appropriate for all players, and while preschoolers might have more of a learning curve to get the game-play right, there is no objectionable content. Look out for games rated with an “E 10+” since these games are reserved for kids older than 10. Some mild language is usually incorporated into the frankiesguide A game rated “T” is reserved for teens, and parents should know that violence, sexual innuendo, partial nudity, and also curse words are par for the course. “M” for mature indicates games for those over the age of 17 and the blood, guts, gore, and sex are legendary in these games. Upping the ante are games marked “AO” or adults only, as they are “M” squared. An “RP” rating simply means that a rating is pending, and parents should hold off on buying the game until the rating has been apportioned. 2. Read the ESRB Content Descriptors Since preschoolers and grade-schoolers cannot simply be pigeonholed into age brackets, but should be much further differentiated by their maturity levels, parents will be wise to read the ESRB content.

  • How to Pick Video Games Both Parents and Their Will Love

    To hear parents tell it, the perfect video game is educational, provides small life lessons, strengthens hand eye coordination, and keeps the kids entertained for roughly 30 minutes at a time. Listening to kids, however, it appears that educational qualities rank far below the needs for speed, action, rad moves, and great weapons. It is hard to believe that there are games which fulfill the requirements hoped for by both parents and kids. solismarkets Parents should always make the time to play the games alongside their kids; the only problem with using this approach to picking video games is the fact that the game is already in the house and the money spent. Opened games are rarely returnable and once they are in the house and their hot little hands, kids will not let go of games without a lot of arguing, complaining, and upset. Thus, making an informed decision prior to bringing the games home is a must! So how does a parent go about picking out a video game for the children to play? Reading the back of the cover is unlikely to present a lot of information whereas the buzz on the Internet can be so forbiddingly filled with insider lingo that it is hard to discern if the game is appropriate, too violent, or perhaps even contains content that is objectionable. philflower At the same time, simply because a game is very popular and the evening news shows long lines of consumers waiting outside the stores for them to go on sale, does not mean that it offers the kind of game play the parent wants to invite into the home. Fortunately, there are five simple steps to picking video games both parents and their kids will love. These steps are not complicated, require a minimum of effort, and are rather reliable. turion The Entertainment Software Rating Board (ESRB) developed a rating system that ranks game content according to age appropriateness. The ratings are “EC,” “E,” “E 10+,” “T,” “M,” “AO,” and “RP.” mnemonic

    Games designated with an “EC” are educational and fun for preschoolers and young grade-schoolers. An “E” notes that the games are appropriate for all players, and while preschoolers might have more of a learning curve to get the game-play right, there is no objectionable content. Look out for games rated with an “E 10+” since these games are reserved for kids older than 10. Some mild language is usually incorporated into the separett A game rated “T” is reserved for teens, and parents should know that violence, sexual innuendo, partial nudity, and also curse words are par for the course. “M” for mature indicates games for those over the age of 17 and the blood, guts, gore, and sex are legendary in these games. Upping the ante are games marked “AO” or adults only, as they are “M” squared. An “RP” rating simply means that a rating is pending, and parents should hold off on buying the game until the rating has been apportioned. 2. Read the ESRB Content Descriptors pampsun Since preschoolers and grade-schoolers cannot simply be pigeonholed into age brackets, but should be much further differentiated by their maturity levels, parents will be wise to read the ESRB content.

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. topmybusiness

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. thejustinfo

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. edgeronline

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! automotivecreditcorps

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. automobilestand

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. premierautomotives

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! topautomotivewire Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced one of the first shooting video games and drew heavily from the playability of Breakout. echoparkautomotives

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. smartdigitalmaking

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. forbesnetwork

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. onetechstudio

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! trufflecarts

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. planetbloggers

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. jobsearchtips

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! topoutletspro Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout. amazing-post

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. thefrisky

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. topmediastep

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. theblogershub

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! GuideInstant

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. TrendNewsOnline

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. blogstreamers

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! blogsoftonline Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced one of the first shooting video games and drew heavily from the playability of Breakout. guestarticle

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. theweekupdate

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. topfrontliners

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. positivemagazines

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! trendinginworlds

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. theglobestoday

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. revolvingworlds

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! thenewscracker Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout. theblogers

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. ArticleLyrics

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. StrikePoint

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. blogswing

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! sternnews

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. truebloggers

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. sueddeutschenews

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! postmyhubs Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout. focusinsiders

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. articleskethcer

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. predeutsche

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. probloggers

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! digitaljournale

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. thenewblogs

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. whatismycareer

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. networkssocials I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! WebExpertsBlog Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout. readermagazines

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. worldstechies

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point. rumoursnews

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’. dailysbulletin

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game! checkpointnews

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game. indegrow

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level. getthebloggers

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany! topliveanews Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout. thenewsflippers

  • Top Ten Classic Video Games

    Origins: Pong was based on a game called ‘Tennis for Two’ which was a simulation of a game of tennis on an oscilloscope. Physicist William Higginbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display. newsconferencetips

    The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is ‘served’ and moves towards one player – that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions – should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball – thus scoring a point.tropicalsnews

    Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of ‘bounce’.amazingblogers

    Nostalgia: for me this is the father of video games. Without Pong you probably wouldn’t have video games – it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game!thenewstree

    Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game.thebritishers

    The Concept: Easy – you want to walk from one side of the road to the other. Wait a minute – there’s a lot of traffic; I better dodge the traffic. Phew made it – hang on, who put that river there. Better jump on those turtles and logs and get to the other side – hang on that’s a crocodile! AHHH! It sounds easy – the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home – do this several times and you move to the next level.EverOurs

    Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down! Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert – however, it was the first ever game I managed to reproduce using Basic on my ZX81 – I even sold about 50 copies in Germany!trueblogers Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout.newstroopers